![]() ![]() Depending on your class and race, there are always a few staples on the tree-such as basic seafaring or the ability to cast more spells per turn-but the rest are randomly selected and can be unlocked in any order. It's one of your most powerful assets, but also one of the most unpredictable. Woven between the combat and empire building is your empire's research tree, where you research new spells and technologies for your people. ![]() When you emerge victorious, it's because you outmaneuvered your opponent and successfully capitalized on his or her mistakes. There's a lot to keep up with, but the game does a good job of presenting all this information in an easily accessible way. The key to victory lies in internalizing all these different factors and working out a solution that forces your opponent to make a mistake. Flanking attacks from teleporting foes, shield-bearing enemies who can deflect arrows, and a wide variety of harmful spells are just some of the dozens of possibilities you must juggle in a given encounter. Similar to the XCOM series, Age of Wonders III gives you plenty of opportunities to screw up in battle. Rushing headlong into the fight only gets you slaughtered. Using the terrain, your skills, and every other tool at your disposal is paramount to victory. The fighting takes place on a hex-based grid, which is usually filled with trees, boulders, or, in the case of urban assaults, city walls. When you engage another army in battle, you are transported to a more intimate arena that's separate from the world map. Your cities do not require a lot of micromanaging, so you can concentrate on your troops. ![]() You settle cities and expand your kingdom in much the same way as in Civilization however, in Age of Wonders III, all empire management is geared towards fielding and enhancing your army. Your path to glorious battle starts with building an empire. By clicking 'enter', you agree to GameSpot's ![]()
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